Skills
HTML
Next.js
MySQL
Docker
MongoDB
PHP
C++
Git
JavaScript
React
CSS
Tailwind CSS
PostgreSQL
Node.js
Astro
Linux
TypeScript
Python
Java
GitHub
C#
About Me
Hello! I'm William Rice, welcome to my little space on the web. I'm proudly from Eastern Kentucky and I grew up like most kids here as indigent and in unfavorable conditions with my parents being addicted to drugs. I overcame the odds and proudly served my community as a police officer for over 12 years and now I'm working full time as a Software Developer. I've had a lifelong passion for technology and writing code. I know several programming languages and frameworks. My experience includes anything from writing Wordpress Plugins in PHP, building video game mods in C++ to full stack web development with React and other frameworks. When I'm not coding, you can find me hiking in the Red River Gorge, working out at the gym, or reading a tech book cramming my brain with more knowledge. I'm always excited to take on new challenges and collaborate on innovative projects. Feel free to reach out if you'd like to connect or discuss potential opportunities!
Get in touch
I am always looking for new opportunities
Featured Projects
ED Automate Voice Attack Plugin
C#
.NET
Web Scraping
A plugin that I made to interface with the computer application Voice Attack that is commonly used in flight simulator games and was popular in Elite Dangerous.
williamarice.com
next.js
react
tailwind
This website is a project! I started the journey of building this website when I wanted to learn Next.js and further enhance my React skills. I've rebuilt the site twice, always striving to follow best practices and chase the latest and greatest releases. I started on Vercel to learn the platform, but now I proudly self-host with Coolify on my own VPS.
DCS Skyraider - C++ Programmer
c++
lua
cmake
game dev
I worked on the development team for the Skyraider aircraft add-on for the popular combat flight simulator Digital Combat Simulator. I wrote code to simulate systems, process/manage data streaming in from the game engine, and constructed build systems.